But when it comes to a PC, every single person has a different PC. Because on a PlayStation and an Xbox, each one of those has one graphics card, and it’s the same graphics card, it’s the same architecture inside the box as every single PlayStation that’s shipped to millions of people. “They have to accommodate for all these different things that can happen. “This is very important for everybody to remember: one of the main reasons why a PC port will take so long is because it’s different architecture and different components,” York said. This is very important for everybody to remember: one of the main reasons why a PC port will take so long is because it's different architecture and different components. This, York said, is the main reason Rockstar releases PC versions of its games after the console versions, and why GTA 6 is set to follow the pattern. Then we get to the meat of York’s argument: the nature of building a PC version of a game as complicated and vast as GTA for a huge number of potential hardware configurations, and the sheer amount of testing that has to be done to ensure a quality launch. PlayStation 5 and Xbox Series X and S versions also launched March 2022. GTA 5 launched on PS3 and Xbox 360 in September 2013 before launching on PS4 and Xbox One in November 2014, and it didn’t launch on PC until April 2015. York said that for GTA 5, Rockstar prioritised the PS3, and built the Xbox 360 port simultaneously, before getting to the PC version post-launch. It sold more than any other console for the most part. “Most of the time, especially in the past, PlayStation was the big seller. “The reason why a PC port comes later and not the first thing that comes out, is because they want to prioritise what sells,” York said. York, who IGN has already reported on for his reaction to the GTA 6 trailer, begins by explaining why the PlayStation is, historically for Rockstar, the console of focus when it comes to its games. (It’s worth noting that IGN has asked Rockstar about the lack of a PC version for the 2025 launch of GTA 6, but it hasn’t responded.) But speaking in a new video, Mike York, who worked as an animator at Rockstar New England for six years, helping to build GTA 5 and Red Dead Redemption 2 before leaving the company in 2017, moved to explain the potential thinking behind Rockstar’s decision. As you’d expect, PC gamers reacted with a mix of downbeat acceptance and shock at Rockstar’s plans to skip PC for GTA 6’s launch in this day and age.
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